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The excellent inventory management bullet heaven Deadly Days: Roadtrip added

What the report says1 Sep 2026 at 9:47 am UTC By Liam Squires-HandDeadly Days: Roadtrip is a truly great entry in the survivor-like bullet heaven genre and now even better with local co-op added. 
 An impressive game…

The excellent inventory management bullet heaven Deadly Days: Roadtrip added

What the report says

1 Sep 2026 at 9:47 am UTC By Liam Squires-HandDeadly Days: Roadtrip is a truly great entry in the survivor-like bullet heaven genre and now even better with local co-op added. 
 An impressive game that has a Very Positive rating on Steam. Clever mixture of game mechanics to it too - all the standard bits from bullet heavens are there but with the inventory management too, it makes multiple runs quite interesting. It's a thoroughly challenging one too, I have yet to beat it with many hours in it. I seriously cannot wait to dive back into this one now with a friend and you can also play it online via Steam Remote Play Together.
 In the announcement they also revealed the latest update added in a brand new biome to battle through, along with a new surfing character to unlock which sounds like a lot of fun.

The excellent inventory management bullet heaven Deadly Days: Roadtrip added

There's also a few new enemies, a load of balancing changes and plenty of bug fixes. 
 They also have a new trailer showing off some of the new content and the local co-op player:
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 various other changes
 
 Improved: Reworked player HUD.
 Improved: HQ missions received their own music.
 Improved: Tooltips now show numbers that are buffed by something in green.
 Balancing: Throwables can be affected by most items that affect weapons now (e.g. firework).
 Balancing: When dual (or more) wielding indvidiual weapons can target multiple weapons.
 Balancing: Changed how loot is distributed to loot spots and loot crates on the map (higher rarities tendency to go into crates now).
 Balancing: HQ Endboss several reworks and new phases.
 Balancing: Yodler enemy behavior rework (run away from players, projectiles don't home player anymore).
 Balancing: HQ Bridge map increased difficulty with modifiers.
 Balancing: HQ Parking lot tuned towards finding the card a bit earlier.
 Balancing: Franky boss in HQ Research map too hard.
 Balancing: Poison stack cap raised from 100 -> 2500.
 Balancing: Ballerina boss HP lowered a bit.
 Balancing: Ballerina boss has a spiraling attack now (spirals through the arena).
 Engine: Upgrade to Unreal 5.8.
 Performance: Several performance improvements (incl. multiple enemies now drawn in one batch, chaos destructions rate limited when frame rate is bad, impact actors are batched together [so e.g. two fireworks triggering in the same frame on same enemy -> one firework with higher damage]).
 Fixed: Powerup crate destruction effect jittered.
 Fixed: Astronaut sticker showed crit chance 0%.
 Fixed: Survivor character pistol level up stickers reapplied to other pistol instance.
 Fixed: Clown balloon sticker effects didn't trigger on balloon impact (just on expiration explosion).
 Fixed: Throwables always targeted random positions (now enemies too).
 Fixed: Barrels exploding, flying up in the air and landing on fog borders.
 Fixed: Confirm button didn't disable while dragging something in airdrop screen.
 Fixed: Ballerina bombs were density setting affected.
 Fixed: Ballerina had Scoops investigation board graphic.
 Fixed: HQ Research boss didn't activate vacuum after beating the boss.
 Fixed: Enemies could still get trapped by airdrops sometimes.
 Fixed: Blob ball boss could jump out of HQ research arena.
 Fixed: Ballerina had wrong health bar widget.
 Fixed: Ballerina didn't attack when player was very close in phase 1.
 Fixed: Yodler projectile sometimes not cleaned up correctly and having incorrect size.
 Fixed: HQ Endscene the globe lifting sound didn't end correctly.
 Fixed: When upgrading items by dragging another instance onto the item required different amount of overlap, based on resolution (so 4k required the item to overlap way more).
 Fixed: Options input assignment panel losing focus with controller when moving upwards.
 Fixed: Unchangeable gamepad bindings were shown in input settings.
 Fixed: Canceling placement of a bag extension in airdrop screen (by choosing another reward) left the highlight outlines.
 Fixed: when playing with controller and the mouse cursor hidden the POIs were still marked as hovered sometimes.
 Endboss iteration: Fixed that enemy nest destruction was unreliable.
 Performance: Little improvements when re-applying item effects (e.g. level up, placing items etc.).
 Changed: Weekly mode will end if internet connection is lost.
 
 
 Release Date: 📅 22nd September 2025Platform: ⚛ Proton / Wine (Windows)Devs:PixelsplitOfficial links:Steam 🌐 External Sources: store.steampowered.com Article taken from GamingOnLinux.com.